POV-Ray : Newsgroups : povray.general : Rendering in B&W? : Re: Rendering in B&W? Server Time
12 Aug 2024 13:15:40 EDT (-0400)
  Re: Rendering in B&W?  
From: Margus Ramst
Date: 12 Mar 1999 15:11:16
Message: <36e974e4.0@news.povray.org>
hf_gray_16 generates 16 bit grayscale images, every pixel value should be
considered a 2-byte "word". This is non-standard; graphics packages will not
translate the image correctly as a grayscale bitmap. Have you looked what a
heightfield tga looks like in, say, PSP? It's red-green.

Margus

Roland Mas wrote in message ...
>
>I wondered how long it would take until someone would notice this...
>I'm afraid you all lost :-)
>
>The doc says it all (almost):
>
>--- Cut here ---
>7.8.4            HF_Gray_16
>


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