hf_gray_16 generates 16 bit grayscale images, every pixel value should be
considered a 2-byte "word". This is non-standard; graphics packages will not
translate the image correctly as a grayscale bitmap. Have you looked what a
heightfield tga looks like in, say, PSP? It's red-green.
Margus
Roland Mas wrote in message ...
>
>I wondered how long it would take until someone would notice this...
>I'm afraid you all lost :-)
>
>The doc says it all (almost):
>
>--- Cut here ---
>7.8.4 HF_Gray_16
>
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